Sydney Mohr is a friend and colleague of mine whose art you will have seen in the news lately, if you are inclined to read about ankylosaurs. She's done amazing reconstructions of two ankylosaurs for me in the last year -
Ziapelta and
Gobisaurus - and so I asked her to take a few minutes and tell us about her process for creating her palaeoart. Also this way I get to show off more of her drawings, so yay!
Sydney decided that this Gobisaurus was named Burger, and that seemed fine with me.
Once we got started on Gobisaurus, I sent Sydney a pile of photos of both Gobisaurus and its close relative Shamosaurus, and some of my own very rough sketches of what the osteoderms might have looked like. Gobisaurus isn't completely known, so we're guessing a bit on the osteoderm arrangement in the final version and using Shamosaurus for the cervical armour. Here are the earliest sketches Sydney sent me - so many great poses and personality. Also, here's a Sydney in her natural habitat (thanks John Acorn for the photo!).
One of the
things I really like about your art is that it's obvious you are very familiar
with animal anatomy and behaviour – your dinosaurs have real animal
personalities. Can you tell us about some of your inspirations for your
palaeoart?
The best
inspiration any artist can have when reconstructing extinct animals
are...living animals! In most cases that's the best if not the only source of
reference we have, at least when it comes to external appearances. Depending on
what type of fossil I'm drawing, I'll try to find an extant
analogue/s that may share some characteristics, like habitat and
environment, diet, colour scheme, etc. For colour in particular I often mix and
modify schemes from two or more animals, all the while keeping the fossil's apparent
paleobiology and habitat in mind. I'll peruse images of modern
animals on the web to get an idea of the posture and stance I want the fossil
animal to be in, as well as the lighting and angle. A lot of a creature's
emotion comes from the face, so I really like to focus on eyes. Getting the
shape, depth, colour, and light just so can make a huge difference in terms of
giving a drawing personality. It also
isn't a bad idea to look at other artist's work, obviously not to copy
directly, but you might get ideas for new methods or techniques that you can
adopt and fit into your own style.
Mr Iridescent - a beautiful take on Microraptor. So shiny and chrome.
This reminds
me, I think you said the Ziapelta reconstruction you did for our paper was
inspired by a photo of a bird that you took! And that in turn reminds me that
you are also a pretty great bird photographer - do you find that you get a
better sense for conveying personality and movement in your dinosaurs by
observing birds in the wild yourself?
So I did! The proudest grackle
ever!
I can see the family resemblence! Also, when I found out the Gobisaurus was named Burger, I asked if the Ziapelta had a name. Naturally, it was Hot Dog.
And definitely, seeing any
animal in their habitat first hand can create a narrative in your mind that you
can translate to paper. Birds are great to watch because a lot of the time
they're always on the move and engaging in a variety of behaviours that are
both interesting and fun to watch, as well as perfect fodder for a dinosaur
reconstruction.
You are
also working on a Masters with Phil Currie at the University of Alberta! Would you
like to tell us about what you're working on?
The
thought of Mesozoic birds with bonafide teeth has really interested me for a
while, so the plan is to explore the evolution of tooth loss in birds by
comparing the implantation and replacement rates of small theropod (like
dromaeosaurids and troodontids) and bird teeth. Looking into the anatomy of the
jaw and the inner structures of the teeth of these closely related groups
will hopefully yield some informative results. It's not easy because the stuff
I need is comparatively rare and pretty darn tiny! I'm working entirely with
Alberta material at the moment, and doing so has led me in other directions in
terms of understanding the province's Cretaceous avian fauna, which is most
represented in terms of numbers by, you guessed it, teeth!
Pygostylia Panoply: at the bottom, the toothy Early Cretaceous enantiornthine Rapaxavis, and up top, the duck-like (and toothless) Presbyornis.
Do you
have a favourite taxon to illustrate?
Birds and
feathered theropods are definitely up there.The more I do ankylosaurs though
the more I enjoy drawing them. [YES FOLKS, YOU HEARD IT HERE: ANKYLOSAURS > THEROPODS.] They're so unique compared to anything else
around today! I also enjoy doing mammals as well, like ungulates and carnivores
(fossil or modern) and primitive examples from the Mesozoic.
I am but a young'un: a perfectly floofular dromaeosaur chick.
What
medium/media do you like to work in?
I stick
almost exclusively to traditional media; mainly pencil work, both black and
white and colour, although I occasionally work in acrylic or watercolour. I
prefer to work with fine tooth paper so I can vary my pencil strokes, blend
more easily, and just have an overall smoother surface to work on. Coloured
paper is also really fun to work with, like blue or black, because it makes
drawing ocean scenes with pencil pretty simple. I've also
dabbled in digital art via photoshop, but most of the time I only use it to fix mistakes and touch up scanned pencil drawings. In my case I find I have
much more control with pencil and paper, and the results seem to be a bit more
realistic, at least to my eyes.
Ichthyornis dispar: a classic fossil bird, brought to life!
Do you
have any advice for other people who are interested in creating their own
palaeoart? Any common pitfalls to avoid, or things to think about when they are
recreating an extinct animal?
I think
one of the most important aspects of reconstruction is attention to detail,
such as the dot of light and reflections in an eye, or the wind disturbing and
ruffling fur or feathers, or the bulge of a muscle as a limb is flexed, or the
crumpling of skin as it moves in a certain direction or shifts under the weight
of the animal. Light, movement, and substance. Those kinds of little and
almost unnoticeable features can take a simple reconstruction of a
fossil to something that feels tangible and alive. In terms
of pitfalls to avoid, I would say there isn't too much to worry about if you're
just playing around and having fun, because hey, it's just art! That being
said, if you're going for a
publishable, as-accurate-as-possible, realistic style of
depiction, then it's a good idea to become familiar with your subject,
especially anatomy. If you can read up and get as close as possible to the
original source material, like scientific papers, then you're that much closer
to getting your skeletal anatomy down pat. Knowing some anatomy of modern
animals is extremely helpful as well, as it informs how muscle and
skin attaches to the bone and changes the outline of the body.
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Thanks Sydney! You can check out more of Sydney's amazing art and photography at her website, DeviantArt gallery, and Flickr gallery.